National Repository of Grey Literature 20 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Artificial Life Modelling
Žák, Jakub ; Kunovský, Jiří (referee) ; Zbořil, František (advisor)
This paper deals with artificial life simulation by means of artificial BDI agents.This work aims to create a virtual world, to which agents are put. In system, there is 5 kinds of agents. Agent father, who rules and synchronizes the system. Next are agent worker, salesman, cop and thief. Model of the system is created by use of Prometheus methodology. The system is programed in the Jason language, which is implementation of AgentSpeak language.
Artificial Life Models
Ďuričeková, Daniela ; Martinek, David (referee) ; Peringer, Petr (advisor)
This bachelor thesis describes design and implementation of an artificial life simulator. The work is divided into four parts. The aim of the first part is to provide a brief overview of artificial life and related terminology. The second part deals with selected design patterns and the process of designing a simulation system, whose purpose is to simulate an ecosystem of artificial life entities. The subsequent part focuses on implementation of individual system components. Finally, the system is tested and evaluated on two sample models.
Distributed Artificial Life Simulator
Weiss, Martin ; Kočí, Radek (referee) ; Martinek, David (advisor)
Along with the artificial intelligence modelling and related studies, distributed computing ranks amongs the most discussed scientific topics nowadays and one can be certain that it will not fade away anytime soon. This work is also concerned about the above mentioned topics, more precisely its its main goal is to design and implement a distributed artificial intelligence simulator. The mentioned application was realized during as an firm part of this work and some benchmarks were run to determine and observe some properties inherent to distributed systems. The actual realization takes into account different approaches to distributing simulation resources. The final product did not prove as that convenient for simulation of rather simple AI models, which it if fact, even slowed down at times. In the future the project should be aimed towards more computationally challenging problems, that can truly use the capacity and advantages of such a computational system.
Artificial Life Simulator
Popek, Miloš ; Grulich, Lukáš (referee) ; Martinek, David (advisor)
Area of artificial life is very extensive. Simulations with reactive agents are the target of this work. Simulator of artificial life and language for definition agent's behavior are described in this work. Porposals a results of simulation made are described in this work.
Artificial life
Weigl, František ; Šoustek, Petr (referee) ; Dvořák, Jiří (advisor)
This bachelor thesis deals with the issue of artificial life. The first part provides a brief overview of the history of artificial life and the current division of artificial life. The second part describes some important software models of artificial life. The last part of the work contains simple experiments with a cellular automaton.
Artificial Life Modelling
Slavík, Jiří ; Křena, Bohuslav (referee) ; Zbořil, František (advisor)
Artificial life modelling is an extensive subject to exert effort in one piece of work such as this work. For that reason this work is limited to keep the base line of modelling of human behavior. Presented work deal with a creation of an artificial agent whose human-like behavior is implemented according to the PECS reference model. Specification of the PECS reference model is implemented in Java to build a simulation of artificial human being in some environment. Modeled human being has been assigned to imitate human activities, react adequately to sensed events from the environment and change the environment to achieve its goals. Modeled human being is a behavior controled entity acting according to its current role.
Artificial life
Weigl, František ; Šoustek, Petr (referee) ; Dvořák, Jiří (advisor)
This bachelor thesis deals with the issue of artificial life. The first part provides a brief overview of the history of artificial life and the current division of artificial life. The second part describes some important software models of artificial life. The last part of the work contains simple experiments with a cellular automaton.
Evolutionary development of robotic organisms
Krčah, Peter
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several approaches to neural network evolution and genetic algorithms have been introduced. This thesis proposes a novel algorithm for the evolution of virtual creatures. The algorithm - Hierarchical NEAT - is inspired by NeuroEvolution of Augmenting Topologies (NEAT) algorithm which efficiently evolves artificial neural networks. Hierarchical NEAT applies all three main components of NEAT algorithm (protecting evolutionary innovation through speciation, sensible mating of the creatures and incremental growth from minimal structure) to the evolution of morphology and control system of the virtual creatures. Furthermore, the algorithm also allows sensible mating of control systems of the creatures, as opposed to original mating methods. Experiments have shown that the proposed algorithm significantly increases the performance of the evolution on all tested tasks. Several supplementary experiments have also been conducted to confirm that each component of the algorithm is beneficent for the evolution, that central coordination in not necessary for successful evolution of light-following strategies and that the choice of neuron transfer functions does not have significant impact on the evolution of the...
Artificial Life Modelling
Slavík, Jiří ; Křena, Bohuslav (referee) ; Zbořil, František (advisor)
Artificial life modelling is an extensive subject to exert effort in one piece of work such as this work. For that reason this work is limited to keep the base line of modelling of human behavior. Presented work deal with a creation of an artificial agent whose human-like behavior is implemented according to the PECS reference model. Specification of the PECS reference model is implemented in Java to build a simulation of artificial human being in some environment. Modeled human being has been assigned to imitate human activities, react adequately to sensed events from the environment and change the environment to achieve its goals. Modeled human being is a behavior controled entity acting according to its current role.
Evolutionary development of robotic organisms
Krčah, Peter
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several approaches to neural network evolution and genetic algorithms have been introduced. This thesis proposes a novel algorithm for the evolution of virtual creatures. The algorithm - Hierarchical NEAT - is inspired by NeuroEvolution of Augmenting Topologies (NEAT) algorithm which efficiently evolves artificial neural networks. Hierarchical NEAT applies all three main components of NEAT algorithm (protecting evolutionary innovation through speciation, sensible mating of the creatures and incremental growth from minimal structure) to the evolution of morphology and control system of the virtual creatures. Furthermore, the algorithm also allows sensible mating of control systems of the creatures, as opposed to original mating methods. Experiments have shown that the proposed algorithm significantly increases the performance of the evolution on all tested tasks. Several supplementary experiments have also been conducted to confirm that each component of the algorithm is beneficent for the evolution, that central coordination in not necessary for successful evolution of light-following strategies and that the choice of neuron transfer functions does not have significant impact on the evolution of the...

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